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Old Mar 25, 2010, 04:56 AM // 04:56   #1
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This is generally for pve, but pvp input is welcome. Im gonna be usin a mixed illusion build for most of fact and nf. would radiant or survivor insignias be best? what type of runes outside of class specific are also viable? I want to try and find a happy medium between health and energy, (if thats possible for casters).
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Old Mar 25, 2010, 05:01 AM // 05:01   #2
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You have access to the wondrous inspiration line as a Mesmer...making energy problems a thing of the past...all health would really be your best bet some people of course might disagree...
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Old Mar 25, 2010, 05:23 AM // 05:23   #3
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You can stack a ton health runes and insignias if you're AP, but I'd stick with energy if possible.
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Old Mar 25, 2010, 05:53 AM // 05:53   #4
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probably +hp your mes should be able to interrupt for e manage depending on bar
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Old Mar 25, 2010, 08:48 AM // 08:48   #5
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If you add extra energy to your armor and if you don`t know how to use it you`ll be always under 5eng on your bar. Hp (max hp capacity) or bonus armor on the contrary are always there and you can`t ''loose'' them. Use your skills wise and you won`t have such problems. Inspiration is a hudge plus so you should rely on it. For PvE take extra hp and for PvP extra hp or armor depending on the build, the meta and the arena.
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Old Mar 25, 2010, 10:03 AM // 10:03   #6
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I would never go with energy tbh. What does it do? Give you 5 extra seconds to get out of energy? It would have to recover longer too, so basicly helps once... never again until you zone or wait. Mesmer have an amazing energy management, although most req ability to rupt, some don't. So I would go for that in PvE.

In PvP I would take prodigies for almost every bar, but in pve I would just give your henchies some aditional time to heal you up.
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Old Mar 26, 2010, 11:12 AM // 11:12   #7
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If there is a insignia which gives you +armor nearly constantly choose that insignia, otherwise stick with +health. E.g. if you have 3 or more signets equiped choose Artificer's, if you're nearly always enchanted choose Blessed.
+energy is in general not beneficially.
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Old Mar 26, 2010, 06:48 PM // 18:48   #8
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Quote:
Originally Posted by Bloss View Post
Assassins have amazing energy management.
Fixed.

Mesmers have awful energy management that drains even faster with fast casting.

The ability to kill, spike, contribute, or disrupt should be a priority.

Last edited by Cuilan; Mar 26, 2010 at 06:52 PM // 18:52..
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Old Mar 27, 2010, 09:46 AM // 09:46   #9
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Last edited by upier; May 10, 2010 at 04:27 PM // 16:27..
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Old Mar 27, 2010, 10:24 AM // 10:24   #10
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Health and Armor are always better than energy. In PvE the AI targets you based on how much armor/health you have the lower you have the more you're likely to get targeted. That means if you die in 2 seconds your bar is worthless regardless. It also means if you're taking necro heroes, they'll be focusing on healing rather than damage.

Increasing your energy pool does nothing for energy management. If you're going to run out of energy, it's going to happen regardless if you have survivors or radiants. Utilizing your four energy sets for energy and bringing energy management is superior to radiants. You'd be amazed at how good Glyph of Lesser Energy is, or even Auspicious Incantation.
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Old Mar 27, 2010, 12:19 PM // 12:19   #11
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Quote:
Originally Posted by Bloss View Post
Mesmer have an amazing energy management
No they don't. They have the opposite - they cast faster, and while it's pretty useful for secondary caster classes, they use energy faster. Inspiration? Useless. How can you compare a spell, 2 seconds cast, 5 energy cost, less than 10 energy net gain, to a permanent 15 energy 3 times during 30 seconds (Soul Reaping), 4/5 energy every few seconds when using party-wide skills (Paragon) or simply by attacking over and over (Assassins) or not needing Energy at all (Warriors).

Mesmers have NO advantages over other classes. Elementalists are better protectors and crowd control, necromancers are better hexers, Warriors and... everything else better damage dealers.
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Old Mar 27, 2010, 09:55 PM // 21:55   #12
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Quote:
Originally Posted by Abedeus View Post
No they don't. They have the opposite - they cast faster, and while it's pretty useful for secondary caster classes, they use energy faster. Inspiration? Useless. How can you compare a spell, 2 seconds cast, 5 energy cost, less than 10 energy net gain, to a permanent 15 energy 3 times during 30 seconds (Soul Reaping), 4/5 energy every few seconds when using party-wide skills (Paragon) or simply by attacking over and over (Assassins) or not needing Energy at all (Warriors).

Mesmers have NO advantages over other classes. Elementalists are better protectors and crowd control, necromancers are better hexers, Warriors and... everything else better damage dealers.
This is someone who quite obviously never played mesmer, and maybe even guild wars.



Anyway, survivor is always better for non-gimmick (eg 55monks ect) builds. You don't really need that much energy for mesmer, and Inspiration have some of the best E management skills in the game.

Quote:
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One of the most important things is to get a high energy set. The ability to gain +30 energy without wasting a slot is too good to pass up on.
This is also bad advice. While I find high energy sets on a monk useful, on casters they're just not worth it. You'd be better off waiting for you're energy to regen, or using a e management skill. With a high energy set on a caster you'd just be putting yourself in the hole unneedenly (gogo made up words) because everything will die if you're casting or not.
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Old Mar 27, 2010, 10:34 PM // 22:34   #13
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Last edited by upier; May 10, 2010 at 04:23 PM // 16:23..
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Old Mar 28, 2010, 12:21 AM // 00:21   #14
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Even if you dont use your +30/-1 set regularly its one of the most important tools when you run AI+15/25 e spell for your main emanagment.

Run out of blue bar, switch to highset, cast ai+big spell, switch back and bam..you got a shitton of 'free' energy after emptying your bar.

The mes (without the crappy lyssas aura or AP) will if your casting at a decent rate be crap for energy most of the time..and generally Inspiration blows as its not a pure energy line, its hybridised with secondary effects such as heals, enchant removal or required godly AI reflex for interupts, that means it has to be balanced down for its energy returns.

AI + highset is for me the shining light in the inspiration line, and doesnt put you in any kind of hole unless your a little to dumb to switch back from it once you used it.

Oh armour, either survivors as the default 'works anywhere' sig, or the most appropriate +armour sigs depending on bars and area. Some places are much heavier in armour ignoring and others in armour sensitive, so choose based on that.

Last edited by maxxfury; Mar 28, 2010 at 12:25 AM // 00:25..
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Old Mar 28, 2010, 04:33 AM // 04:33   #15
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Quote:
Originally Posted by JDRyder View Post
This is someone who quite obviously never played mesmer, and maybe even guild wars.
Abedeus is correct. A profession shouldn't go defunct easily and mesmers have that problem. Maybe try to PvE, as insulting someone won't get you far.
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Old Mar 28, 2010, 03:18 PM // 15:18   #16
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Quote:
Originally Posted by Cuilan View Post
Abedeus is correct. A profession shouldn't go defunct easily and mesmers have that problem. Maybe try to PvE, as insulting someone won't get you far.
saying mesmers have bad E management is just luz, sry.
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Old Mar 28, 2010, 03:24 PM // 15:24   #17
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Okay, so perhaps you can back up that really awkward statement?
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Old Mar 28, 2010, 03:46 PM // 15:46   #18
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Drain enchantment, Guilt, Shame, inspired enchantment, waste not want not, leech sig, power drain ect ect. Theres a lot of good E management skills for mesmer, sadly since their not Pve skills people don't seem to acknowledge them
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Old Mar 28, 2010, 04:12 PM // 16:12   #19
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Most of those have a long recharge, aren't good in hard mode, or are very restricted to when you can use them, while other professions can regain or not spend energy left and right. I assume you're one of those players who hardly casts much with the rest of the group doing all the work.
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Old Mar 28, 2010, 04:48 PM // 16:48   #20
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http://wiki.guildwars.com/wiki/Glyph_of_Lesser_Energy 30 recharge, does nothing to the enemy

Last edited by JDRyder; Mar 28, 2010 at 04:52 PM // 16:52..
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